Extreme usability examples
I’ve been thinking about what I could be called the drive towards “extreme usability”. Examples follow. Writing iA Writer UI Mockups Balsamiq Sketchupping Google SketchUp Blogging Tumblr War board games Memoir ‘44 Sims like games Zynga Yes, aware that not in all circumstances it is an improvement. More? Tweet … Read more
A first study on game monetization via virtual items
I’ve published a first study on game monetization via virtual items on Gamamoto here: http://gamamoto.com/2012/01/17/game-monetization-lenses/
A first point in my research on narrative and video games
In this post I try to summarize my ongoing research on narrative techniques and video games.
How to export e-mails from a Gmail’ label???
I’ve been fighting a bit with this hack, exploring Google App Scripts on the way, but its actually very simple. 1. If you don’t have it, install Thunderbird (I’ve also was careful to say “no” to the various “set it as default for…” questions). 2. Set up your Gmail account in Thunderbird; don’t worry! This … Read more
Fatal flaws and promising miracles
Addenda to the previous post on fatal flaws in marketing: Flaws and miracles Yesterday I saw a big ad of the new mini saying more or less “If you feel like you are not living –> get a Mini.”. Their new ad line is that by buying a mini your life will be full full … Read more









